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- From: azure@people-s.people.de (Tim Boescke)
- Subject: Re: TMapping again!
- Date: 16 Feb 1996 23:15:17 +0100
- Path: people-s.people.de!azure
- Newsgroups: comp.sys.amiga.programmer
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-
- fischerj@informatik.tu-muenchen.de (Juergen Rally Fischer) erzeugte am 15.02.1996 unter dem
- Betreff "Re: TMapping again!" :
- JF> In article <38232442@kone.fipnet.fi>, "Jyrki Saarinen" <jsaarinen@kone.fipnet.fi> writes:
-
- JF> |>
- JF> |> Btw, I took a new approach in making a Texture/Gouraud
- JF> |> triangle routine; now it fits almost completely in 256b.
- JF> |> Before it was much larger.
- JF>
- JF> triangle ? only 3 points ? well, 1st outer loop (the one
- JF> mapping horizontal) and 2nd outer (the one "parsing" the
- JF> polygon from top to bottom) should fit into cache.
- JF>
- JF> 3rd outer (recalculation at each polygon-edge the "parser"
- JF> hits doesn't need to be in cache.
- JF> Same goes for 4th outer "kind of init" or 5th outer "clip
- JF> or whatever" :)
-
-
- It seems to me, that he does not speak of the usual "Outline" approach.
- I think he is usign the "two divs per traingle" shader.. that should
- perfectly fit into cache..
-
- JF> |>
- JF> |> -- _
- JF> |> a Stellar programmer _ //
- JF> |> "Amiga - back for the future" \X/
- JF> ------------------------------------------------------------------------
- JF> fischerj@Informatik.TU-Muenchen.DE (Juergen "Rally" Fischer) =:)
-
- --
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- | - AZURE@PEOPLE-S.people.de - Tim Boescke - AZURE /atw.bzr |
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